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  • Lotto 649 AD

    *Summary:* _the companions meet at The Tooth & Hootka and plan their adventure. They attend the Church of Pharasma's lottery and receive their first site - the Tomb of Akhentepi. They travel to the necropolis and gain entrance to the tomb with the …

  • When You Gaze Long into the Abyss

    *Summary:* _the companions continue to explore the Tomb of Akhentepi. Besides his chariot, Akhentepi's scarab shield is also located, guarded by doll constructs. Va'var has a staring contest with a mirror and loses, and the word "Thief" is inscribed on …

  • The Sarcastic Sarcophagus

    *Summary*: _Kreig, Carrma and Wormwood are introduced to the tomb and meet Alice, Captain Beefheart and Va'var. The companions locate a funerary room complete with sarcophagus, which proves to be a fake. A water trap is tripped and Va'var is swallowed. …

  • Interlude - The Tooth and Hootka

    *Summary:* _the companions return to The Tooth & Hootka and partake in a night of revelry with fellow adventurers. Alice meets a tragic end. A new character is introduced._ *Details* As you exit the Tomb of Akhentepi, you can’t help but be pleased …

  • The Hungry Caterpillar

    *Summary:* _the companions receive their second lottery site - an estate by the name of the House of Pentheru. Their investigation begins with the exploration of the outer grounds of the estate._ *Details* The companions awake from their night of …

  • Enter Sandman

    *Summary:* _the group explores the estate's crypt. After engaging its inhabitants, they decide it best to return to Wati to rest. Before they can exit the estate, Jill and Wormwood are compelled to enter the manse. Their companions pursue, and a large …

  • Who Let the Dogs Out

    *Summary:* _the group battles a desiccated Pentheru the Younger in the crypt. The story of the estate is learned. The companions return to the manse and investigate the second floor. A large melee ensues with demon hounds and a div. Victorious, the …

  • Skullduggery and Street Thuggery

    *Summary:* _the group receives their third lottery, an abandoned temple of Nethys known as the Sanctum of the Erudite Eye. A band of street thugs is encountered, whom reveal that the Scorched Hand hired them to delay rival adventurers. The companions are …

  • New Bard Big Hit on Net-Work

    *Summary:* _the sandstorm subsidies to reveal undead creatures as well as a new companion. A construct, guided by the force of the building, aids the group in what proves to be a desperate battle. The companions bed down for the night to lick their …

  • The Scroll is Mightier than the Sword

    *Summary:* _the companions explore the main floor. Within the library, they locate an ancient document that makes reference to a lost relic. A guardian scroll challenges the group. A set of tracks leads to the basement and the companions follow._ * …

  • Tales From the Crypt

    *Summary:* _a guardian statue is bested. The companions move on the shrine room, which is protected by a skeletal champion. Investigation of the high priests' burial chamber is interrupted by an undead creature that refuses to stay dead. The companions …

  • Home Page

    h4. Chapter 1 - The Half-Dead City

    Water is life in the desert, a fact that remains true for much of Garund. Empires rise and fall through the control of the silt laden lands where rivers merge and run. [[Wati | Wati]] is one such city, where …

  • Main Page

    h4. Campaign Resources

    h5. Places [[Wati]] [[Sunburst Market]] [[Grand Mausoleum]] [[Necropolis]]

    [[Inventory Tracker]]

  • Wati

    The city of Wati sits on a sandstone shelf at the confluence of the Asp and Crook rivers, important river systems in Osirion, which help to provide the city with much trade, thriving marketplaces, and rich farmland. However, Wati is forever known for its …

  • Factions

    h4. *Cryptfinders* * Hail from all over the Inner Sea ** Chelish cavalier ** Nexian summoner ** Qadiran cleric of Sarenrae ** leader is *Falto*, a bravo (rogue) from the streets of Absolom * claim they were assigned the tomb of an important …

  • Necropolis

    The sturdy stone buildings of [[Wati | Wati’s]] necropolis were once part of the living city, and even now could still be mistaken for apartments, estates, shops, or tenements if not for the faded paint and desert sand piling up in the streets. Separated …

  • Inventory Tracker

    < …

  • Items

    [[Scarab Shield]] [[Akhentepi's Armor]] [[Mummified Guardian]] [[Kohl of Uncanny Discernment]] [[Dead Man's Headband]] [[Tablet of Languages Lost]]

  • Scarab Shield

    [[File:381047 | class=media-item-align-right | Scarab_Shield_by_Nith47.jpg]] This +1 light steel shield fashioned in the shape of a scarab beetle was once wielded by the military commander Akhentepi. Once per day on command, a _scarab shield_ grants …

  • Deities

    h4. *Desna (Chaotic Good)* _Let each dream be a bright star in the night sky of your mind, and let it light your path in the day_ Known as the Goddess of dreams, stars, travelers and luck. While the other gods created the world, legend has it Desna …

  • Akhentepi's Armor

    [[File:384660 | class=media-item-align-right | padded_armor.bmp]] This suit of +1 _stanching padded armor_ is of traditional Osirian design. Besides its anti-bleeding properties, _Akhentepi's armor_ grants its wearer a sense of impending danger. Once …

  • Mummified Guardian

    This mummified house cat - dried , filled with sand, and bound in linen wrappings - is more than a mere pet. Buried alongside its deceased master, the _mummified guardian_ protects and preserves the corpse it is interred with and acts as a guardian …

  • Kohl of Uncanny Discernment

    [[File:389751 | class=media-item-align-right | 210x380px | kohl.jpg]]The dark cosmetic in this small decorative tube is made from finely ground minerals. Favored by Osirian men and women alike, non-magical kohl is applied around the eyes and is used to …

  • Dead Man's Headband

    This taut black band, in-laid with bone and clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. The wearer gains a +2 competence bonus on Intimidate checks and increases …

  • Tablet of Languages Lost

    Dating to the period of the Keleshite Interregnum in Osirion over 2,000 years ago, this granite tablet was once part of a larger stone stele that was publicly displayed for all to see. Now known as the tablet of languages lost, the broken slab is …

  • Sebti the Crocodile

    Sebti rose to power from the common rabble. Daughter of the previous keeper of Pharasma's sacred crocodiles, she is largely self-educated. Preaching a doctrine of personal fulfillment rather than happiness, wealth or achievement, Sebti invariably sides …

  • Pharaoh Khemet III

    Seven years ago, Pharaoh Khemet III formally opened Osirion's ancient sites to foreign explorers. The Ruby Prince understood that adventurers who've traveled great distances in search of treasure represent a boon for the local economy. This policy has …

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    Session Item Value
    1 Metal pitons/hammer n/a
    1 Alchemist Fire (x2) 20 gp each